Good Bones!
Rigging & Bones
Give your Episode 2 character a skeleton: an armature with body, arm and leg bones, connected to the mesh with automatic weights, so posing a bone moves the body like a puppet.
Give your Episode 2 character a skeleton: an armature with body, arm and leg bones, connected to the mesh with automatic weights, so posing a bone moves the body like a puppet.
.blend file in Blender!Create an armature and build a spine of connected bones.
Add left-side limb bones and mirror them automatically.
Connect the mesh to the skeleton so bones deform the body.
Get fluent posing the rig and spotting its weak points.
Understand and repair bad automatic weights.
Add a root bone and put the rig through final quality checks.
Keep creating on-site - try these tools next
Sketch your rig reference!
Draw your character's joint layout in Pixel Studio as a quick reference before rigging in Blender.
Drag the Blender workflow steps into the correct order: