It Moves!
Character Animation
Keyframes, the dope sheet, easing curves, animate a bouncing ball to learn timing, then bring your rigged character to life with a wave and a looping walk cycle.
Keyframes, the dope sheet, easing curves, animate a bouncing ball to learn timing, then bring your rigged character to life with a wave and a looping walk cycle.
.blend file in Blender!Animate a cube sliding, and understand what keyframes really are.
Animate a believable bounce and meet the dope sheet.
Shape interpolation curves to make the bounce feel physical.
Animate your character waving hello, layered, not all-at-once.
Build a looping 24-frame walk from the four classic poses.
Render the walk as an actual video you can send to people.
Keep creating on-site - try these tools next
Sketch your animation concepts!
Use Pixel Studio to design character poses and keyframe thumbnails before you animate in Blender.
Drag the Blender workflow steps into the correct order: