Grand Finale!
Complete Game Setup
Turn your MUGEN folder into YOUR fighting game: a custom screenpack, authored roster and arcade ladder, boss and hidden characters, lifebars, music per screen, packaged to share.
Turn your MUGEN folder into YOUR fighting game: a custom screenpack, authored roster and arcade ladder, boss and hidden characters, lifebars, music per screen, packaged to share.
Replace the default look with a custom screenpack.
[Options] ;difficulty, rounds, etc. [Config] ;... motif = data/MyPack/system.def ; <- your game's face
Author the final roster layout like a shipped game.
[Characters] kfm, stages/dojo.def MyFighter, stages/rooftop.def ; your Ep 2 + Ep 4 work! Ryu, stages/beach.def randomselect
Design the arcade mode’s difficulty progression.
[Characters] kfm, stages/dojo.def, order=1 Ryu, stages/beach.def, order=2 MyFighter, stages/rooftop.def, order=2 [Options] arcade.maxmatches = 4,3,1,0,0,0,0,0,0,0
arcade.maxmatches = ,,,0,0,0,0,0,0,0
Crown the ladder with a boss and hide a secret fighter.
; in select.def: DarkKFM, stages/throne.def, order=3 SecretNinja, exclude=1 ; in chars/DarkKFM/DarkKFM.cns [Data]: life = 1400 ; boss health attack = 115 ; hits harder defence = 110 ; takes less
Install custom lifebars and give every screen its soundtrack.
[Files] fight = data/MyBars/fight.def ; custom lifebars [Music] title.bgm = sound/title-theme.mp3 select.bgm = sound/select-theme.mp3 vs.bgm = sound/versus-theme.mp3
Package the complete game into a shareable folder.
Design your fighter + sprites on-site
Sketch ideas in Pixel Studio, draw sprites in Pixel Studio - stay on JVDS.
Drag the MUGEN character creation steps into the correct order: