๐ŸŽฏ My First GameMaker Game ยท Episode 1 of 5 ยท See All Episodes
๐Ÿ“ Episode 1 ยท Beginner ยท No Experience Needed

GameMaker Go!
Pong in GML

Learn GameMaker Studio the right way: objects, events and GML code. Build Pong with two paddles, a bouncing ball, scoring and an AI, the engine that shipped Undertale, in your hands.

๐Ÿ‘ถ Ages 10+ โฑ๏ธ ~1.5 Hours ๐ŸŽฏ GameMaker โœ“ Free
๐Ÿงฉ Objects & instances โšก Events ๐Ÿ“œ GML basics ๐Ÿ“ Movement ๐Ÿ’ฅ Collisions ๐Ÿค– AI paddle
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Level 1
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Your Progress 0 / 6 steps
Build it in our GameMaker Studio too: lay out your game, add real GML behaviours and export Create, Step and Draw event code in the browser. Open the GameMaker Mod Studio →
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Reference project: download the finished code files used in this workshop: โฌ‡ gml-pong-workshop-reference.zip. Every code block also has a Copy button.
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How it works: write the code in each step, and the canvas on the right shows what your code does. It is a live preview that builds the game as you go. Type to see it update, or press Apply to Canvas to test it straight away.
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Lumo says: every step adds one feature to the same game. Type a little, click Apply to Canvas, and test it straight away. There is no wrong answer you can't undo.

Build Pong Step by Step

Each step adds one feature. Write the code, watch it come alive in the canvas, then make it your own.

Step 1 / 6
Two paddles and a ball
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Workshop Complete!
Objects, events and GML, the GameMaker way of thinking, learned on the perfect first game. Episode 2: gravity and platforms!
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Total XP
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๐Ÿš€ Episode 2: Simple Platformer โ†’
โญ View My Progress & Certificates

This workshop was free and took many hours to build. If it helped you learn something new, consider supporting the project.

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