GameMaker Go!
Pong in GML
Learn GameMaker Studio the right way: objects, events and GML code. Build Pong with two paddles, a bouncing ball, scoring and an AI, the engine that shipped Undertale, in your hands.
Learn GameMaker Studio the right way: objects, events and GML code. Build Pong with two paddles, a bouncing ball, scoring and an AI, the engine that shipped Undertale, in your hands.
Each step adds one feature. Write the code, watch it come alive in the canvas, then make it your own.
Keep the GML cheatsheet handy
Events, variables and drawing in one place - use it beside this workshop.
Give your Pong game a look!
Use Pixel Studio to create a unique paddle and ball skin - make it yours in minutes.
Build it in the browser first
Try this project step by step right here: write the code, watch it run, then download it and keep building in your engine.