๐ŸŽฎ My First GDevelop Game ยท Episode 4 of 6 ยท See All Episodes
๐Ÿš€ Episode 4 ยท Intermediate ยท No Coding Needed

Space Shooter
Blast the Aliens

Build a space shooter with enemy waves, power-ups and score tracking. Learn about spawning objects, timers and creating increasing difficulty.

๐Ÿ‘ถ Ages 8+โฑ๏ธ ~1.5 Hours๐ŸŽฎ GDevelopโœ“ Free
๐Ÿ”ซ Shooting๐Ÿ”„ Spawningโฑ๏ธ Timers๐Ÿ“ˆ Difficulty๐Ÿ’Ž Power-ups๐Ÿ† Score
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Level 1
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Your Progress0 / 8 steps
Build it in our GDevelop Studio too: lay out your game, add GDevelop events and export an object list plus event sheet in the browser. Open the GDevelop Mod Studio →
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Workshop reference pack: download an offline copy of every step in this workshop: โฌ‡ gdevelop-shooter-workshop-reference.zip. Every code block also has a Copy button.
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How to run: Open GDevelop, load your project, and press the Preview button (play icon)!
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How it works: write the code in each step, and the canvas on the right shows what your code does. It is a live preview that builds the game as you go, so you can play every step along the way. Type to see it update, or press Apply to Canvas to test it straight away.
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Lumo says: every step adds one feature to the same game. Type a little, click Apply to Canvas, and play it straight away. There is no wrong answer you can't undo.

Build Space Shooter Step by Step

Each step adds one feature. Write the code, watch it come alive in the canvas, then make it your own.

Step 1 / 6
A ship shooting waves of enemies
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You Built a Space Shooter!

Amazing! You've learned spawning, wave systems, power-ups and difficulty scaling. These are core game design patterns. Now try Episode 5!

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๐Ÿงฉ Episode 5: Point & Click โ†’ โญ View My Progress
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Code Order: GDevelop Event Setup
+20 XP
Drag these GDevelop steps into the correct order for adding a collectible coin to your game.
Add condition: Player is in collision with Coin
Add a Sprite object and name it "Coin"
Add action: Delete the Coin object
Place Coin instances on the scene
Add action: Change the variable Score, add 1