๐ŸŽฎ My First GDevelop Game ยท Episode 5 of 6 ยท See All Episodes
๐Ÿงฉ Episode 5 ยท Advanced ยท No Coding Needed

Point & Click
Adventure Game

Build an adventure game where players click to explore, collect items and solve puzzles. Learn about object variables, inventory systems and dialogue.

๐Ÿ‘ถ Ages 9+โฑ๏ธ ~2 Hours๐ŸŽฎ GDevelopโœ“ Free
๐ŸŽจ Click Events๐ŸŽ’ Inventory๐Ÿ’ฌ Dialogue๐Ÿ”€ Object Variables๐Ÿšช Scene Changes๐Ÿงฉ Puzzles
โญ
0 XP
Level 1
๐Ÿ”ฅ0
Your Progress0 / 9 steps
Build it in our GDevelop Studio too: lay out your game, add GDevelop events and export an object list plus event sheet in the browser. Open the GDevelop Mod Studio →
๐Ÿ“ฆ
Workshop reference pack: download an offline copy of every step in this workshop: โฌ‡ gdevelop-pointclick-workshop-reference.zip. Every code block also has a Copy button.
๐Ÿ’ป
How to run: Open GDevelop, load your project, and press the Preview button (play icon)!
๐ŸŒ
How it works: write the code in each step, and the canvas on the right shows what your code does. It is a live preview that builds the game as you go, so you can play every step along the way. Type to see it update, or press Apply to Canvas to test it straight away.
๐ŸฆŠ
Lumo says: every step adds one feature to the same game. Type a little, click Apply to Canvas, and play it straight away. There is no wrong answer you can't undo.

Build Point & Click Step by Step

Each step adds one feature. Write the code, watch it come alive in the canvas, then make it your own.

Step 1 / 6
Click objects to solve a scene
๐ŸŽ‰๐Ÿงฉ๐ŸŽ’๐ŸŽŠ๐Ÿ’ฌ
You Built a Point & Click Adventure!

Incredible! You've learned inventory systems, dialogue, puzzles, object states and scene transitions. These are the building blocks of adventure games everywhere!

0
Total XP
1
Level
0
Best Streak
0%
Accuracy
๐ŸŽฎ Episode 6: Top-Down Adventure โ†’ โญ View My Progress
๐Ÿงฉ
Code Order: GDevelop Event Setup
+20 XP
Drag these GDevelop steps into the correct order for adding a collectible coin to your game.
Add condition: Player is in collision with Coin
Add a Sprite object and name it "Coin"
Add action: Delete the Coin object
Place Coin instances on the scene
Add action: Change the variable Score, add 1