๐ŸŽฎ My First GDevelop Game ยท Episode 6 of 6 ยท See All Episodes
๐ŸŽฎ Episode 6 ยท Advanced ยท Capstone Project

Top-Down Adventure
Explore & Quest

Build a Zelda-style adventure with an explorable world, talking characters, collectible items and quests. The capstone project for the GDevelop series!

๐Ÿ‘ถ Ages 9+โฑ๏ธ ~2 Hours๐ŸŽฎ GDevelopโœ“ Free
๐Ÿงญ Top-Down Movement๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘ NPCs๐Ÿ“œ Quests๐ŸŽจ Tilemapsโšก Zones๐Ÿ† Completion
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Level 1
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Build it in our GDevelop Studio too: lay out your game, add GDevelop events and export an object list plus event sheet in the browser. Open the GDevelop Mod Studio →
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Workshop reference pack: download an offline copy of every step in this workshop: โฌ‡ gdevelop-adventure-workshop-reference.zip. Every code block also has a Copy button.
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How to run: Open GDevelop, load your project, and press the Preview button (play icon)!
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How it works: write the code in each step, and the canvas on the right shows what your code does. It is a live preview that builds the game as you go, so you can play every step along the way. Type to see it update, or press Apply to Canvas to test it straight away.
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Lumo says: every step adds one feature to the same game. Type a little, click Apply to Canvas, and play it straight away. There is no wrong answer you can't undo.

Build Top-Down Adventure Step by Step

Each step adds one feature. Write the code, watch it come alive in the canvas, then make it your own.

Step 1 / 6
A hero exploring a top-down world
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You Completed the GDevelop Series!

Incredible achievement! You've built 6 complete games and mastered GDevelop's entire visual event system. You're now ready to create your own original games. The sky's the limit!

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๐ŸŽฎ Back to Series Overview โญ View My Progress & Certificates

This workshop series was completely free and took many hours to create. If it helped you learn game development, consider supporting the project.

☕ Support on Ko-fi
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Code Order: GDevelop Event Setup
+20 XP
Drag these GDevelop steps into the correct order for adding a collectible coin to your game.
Add condition: Player is in collision with Coin
Add a Sprite object and name it "Coin"
Add action: Delete the Coin object
Place Coin instances on the scene
Add action: Change the variable Score, add 1