๐ŸŽฎ My First GDevelop Game ยท Episode 3 of 6 ยท See All Episodes
๐Ÿฐ Episode 3 ยท Intermediate ยท No Coding Needed

Platformer
Jump & Run Game

Build a character that runs and jumps across platforms. Add enemies, coins and a finish flag. GDevelop's Platformer Character behavior does the heavy lifting!

๐Ÿ‘ถ Ages 8+โฑ๏ธ ~1.5 Hours๐ŸŽฎ GDevelopโœ“ Free
๐Ÿ”„ Behaviors๐Ÿงฑ Platforms๐Ÿฆ˜ Jumping๐Ÿช™ Collectibles๐Ÿ‘พ Enemies๐Ÿ Win condition
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0 XP
Level 1
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Your Progress0 / 9 steps
Build it in our GDevelop Studio too: lay out your game, add GDevelop events and export an object list plus event sheet in the browser. Open the GDevelop Mod Studio →
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Workshop reference pack: download an offline copy of every step in this workshop: โฌ‡ gdevelop-platformer-workshop-reference.zip. Every code block also has a Copy button.
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How to run: Open GDevelop, load your project, and press the Preview button (play icon)!
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How it works: write the code in each step, and the canvas on the right shows what your code does. It is a live preview that builds the game as you go, so you can play every step along the way. Type to see it update, or press Apply to Canvas to test it straight away.
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Lumo says: every step adds one feature to the same game. Type a little, click Apply to Canvas, and play it straight away. There is no wrong answer you can't undo.

Build Platformer Step by Step

Each step adds one feature. Write the code, watch it come alive in the canvas, then make it your own.

Step 1 / 6
A character jumping between platforms
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You Built a Platformer!

You've mastered behaviors, platformer controls, enemy AI and camera systems. These are the skills behind Mario, Sonic and thousands of indie games!

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๐Ÿš€ Episode 4: Space Shooter โ†’ โญ View My Progress
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Code Order: GDevelop Event Setup
+20 XP
Drag these GDevelop steps into the correct order for adding a collectible coin to your game.
Add condition: Player is in collision with Coin
Add a Sprite object and name it "Coin"
Add action: Delete the Coin object
Place Coin instances on the scene
Add action: Change the variable Score, add 1