⭐ My First Video Game · Series 1 · Episode 8
🏎️ Ep 1 · Zoom Zoom 🍄 Ep 2 · Jump Jump 🔫 Ep 3 · Bang Bang 🧚 Ep 4 · Fairy Survivors 🦍 Ep 5 · Barrel Blast 🗡️ Ep 6 · Pixel Quest 🐻 Ep 7 · Night Watch 🐰 Ep 8 · Night Watch Part 2
🔧 Godot Workshop · Parent & Child
⭐ My First Video Game

Night Watch! Part 2 🐰More Animatronics, Multiple Nights & a Proper Main Menu

Freddy wasn't the only one awake! Add Bonnie, Chica, and the terrifying Foxy to your game, build a Night Select main menu, wire up spooky audio cues, and make each night harder than the last!

🧒 Age 8+ with a grown-up ⏱️ About 2–3 hours 🎮 Godot 4 (free!) ✨ 13 spooky steps 🐻 Requires Part 1
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You need to have completed Part 1 first! This workshop picks up directly from where Night Watch Part 1 left off. Open your Night Watch Godot project before starting Step 1.
← Go to Part 1
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🐰 Workshop Progress 0 / 13 steps
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Start here
Welcome Back, Night Guard!
Freddy wasn't the only one awake...
Current
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Goal

Understand what we're adding in Part 2 and open your Night Watch project in Godot.

🧒 For the Child

Brilliant work surviving Part 1! But guess what — Freddy has FRIENDS. Bonnie the Bunny sneaks in from a different hallway. Chica the Chicken comes through the kitchen. And then there's Foxy... Foxy is fast. Terrifyingly fast. Ready? Let's go!

👨‍👩‍👧 For the Grown-Up

Part 2 introduces: a GameManager autoload singleton, scene switching, three additional animatronic instances with different exported AI values, Foxy's unique "check decay" mechanic, hallway peek lights, an ambient audio system, and a named death screen.

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If you skipped Part 1 — go do that first! This workshop won't make sense without the foundation.

What to do:

  • 1Open Godot 4 and load your Night Watch project from Part 1.
  • 2Press F5 to make sure your Part 1 game still runs correctly.
  • 3Check your FileSystem dock — you should see main.tscn, freddy.tscn, main.gd, and freddy.gd.
  • 4That's everything we're going to expand. Let's do it!
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Fill in the Blanks
+15 XP
In Part 1 we created .tscn for our animatronic, and the main game logic lives in .gd.
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Knowledge Check
+15 XP
How many new animatronics are we adding in Part 2?
A1 — just Bonnie
B2 — Bonnie and Chica
C3 — Bonnie, Chica, and Foxy
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Step 1
GameManager — The Brain!
One script to rule all the nights...
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Step 2
Main Menu Scene!
Every great game has a start screen...
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Step 3
Add Bonnie the Bunny!
He's coming from the LEFT hallway...
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Step 4
Add Chica the Chicken!
She's creeping through the kitchen...
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Step 5
Foxy & Pirate Cove!
The rules are different for this one...
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Step 6
Hallway Peek Lights!
What's lurking just outside your door?
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Step 7
Ambient Audio System!
Silence is scarier than music. Almost.
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Step 8
Death Screen — Who Got You?
It was Chica. It's always Chica.
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Step 9
Night Complete & Night Select!
Survived Night 1? Night 2 awaits...
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Step 10
Phone Guy Messages!
Someone left you a voicemail...
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Step 11
Polish & Final Touches!
The difference between good and unforgettable.
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Step 12
Celebrate — You're a Game Developer!
Five nights. Four animatronics. One legend.
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🎉🐰🐔🏴‍☠️🐻
Five Nights Survived — You're a Game Dev!

You built a full FNAF-style horror game with four animatronics, five nights, a main menu, phone messages, ambient audio and a power-out sequence. Legendary work!

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🎮 See All Episodes → ⭐ View My Progress & Certificates

This workshop was free and took many hours to build. If it helped you learn something new, consider supporting the project.

☕ Support on Ko-fi

🎮 What We're Adding

Part 1 gave you a working FNAF-style horror game with one animatronic, a power meter, and a jump scare. Part 2 makes it a real game — three new animatronics with unique AI patterns, a main menu that lets you pick your night, five nights of increasing difficulty, hallway peek lights, and ambient audio that actually makes you nervous.

🧒 For the Child

Remember how Freddy could creep up on you? Now Bonnie does it too — but from a DIFFERENT direction! And Chica sneaks through the kitchen. And Foxy... well, Foxy is special. If you don't check Pirate Cove often enough, he SPRINTS at your office and there's nothing you can do. You'll also build a proper Start Screen so your game looks like a real game! 🏴‍☠️

👨‍👩‍👧 For the Grown-Up

This episode introduces: scene switching (main menu → game → game over), a GameManager autoload singleton for passing night data between scenes, multiple animatronic instances with different exported AI values, Foxy's unique "check counter" mechanic, an AudioStreamPlayer-based ambient sound system, and a death screen showing which animatronic caught you. More GDScript patterns introduced here than in any previous episode.

✨ What You'll Add

  • Bonnie the Bunny — attacks from the left
  • Chica the Chicken — approaches through the kitchen
  • Foxy the Pirate — rushes if you ignore Pirate Cove
  • A proper main menu with Night Select
  • 5 nights with scaling AI difficulty
  • Hallway peek lights at each door
  • Ambient audio & door creak sounds
  • A death screen naming who got you
  • A GameManager singleton keeping it all together
⭐ My First Video Game · Series 1
Five nights survived! You're a legend. 🏆
You built a horror game with a full cast, multiple nights, and a proper main menu. Show it off!
← Ep 7 · Night Watch Part 1 🎮 See All Episodes →

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Use these free browser tools alongside this workshop to create custom sprites, sounds, levels and colour schemes for your game. No installs. Free forever.

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Pixel Studio
Draw sprites & animations
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SFX Studio
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Build a game-ready colour scheme
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