You built a car in Part 1, now let's make a real race! Build a loop track, count laps with checkpoints, give your car health, make it explode, and add an AI opponent to race against! ๐
project.godot plus a scene you can open in Godot, right in the browser with no install. Open the Godot Mod Studio →Each step adds one feature. Write the code, watch it come alive in the canvas, then make it your own.
๐ ๏ธ Free In-House Dev Tools
Use these free browser tools alongside this workshop to create custom sprites, sounds, and colour schemes for your game. No installs. Free forever.
Level up your racer's look!
Design more cars, tracks, and power-ups in Pixel Studio - take your Godot racing game to the next level.
if is_on_floor() and Input.is_action_just_pressed("jump"):func _physics_process(delta):move_and_slide()velocity.y += gravity * delta velocity.y = jump_forceBuild it in the browser first
Try this project step by step right here: write the code, watch it run, then download it and keep building in your engine.