🐵 Blender Beginners Workshop · 9 Steps · All Free
🔧 Workshop Hub 🐵 Blender Beginners 🏎️ Zoom Zoom Racing 🍄 Jump Jump 🦍 Barrel Blast 🗡️ Pixel Quest
🟧
🔷
🟩
🟣
🔶
🐵 Blender Workshop · Parent & Child

Learn Blender 🐵
Build Real 3D Stuff

Go from a blank screen to a fully lit, coloured and rendered 3D scene together! No 3D experience needed. Every step is explained simply. 🚀

👶 Age 8+ with a grown-up ⏱️ About 2–3 hours 🎮 Blender (free!) ✨ 9 steps
0 XP
Level 1
🔥0
🏁 Workshop Progress 0 / 9 steps
G
Grab / Movethen X Y Z to lock to an axis
R
Rotatethen X Y Z to lock to an axis
S
Scalethen X Y Z to lock to an axis
Tab
Edit / Object Modetoggle between the two
ShiftA
Add Menuadd meshes, lights, cameras
X
Deleteselected object or geometry
CtrlZ
Undolast action
ShiftD
Duplicatecopy selected object
A
Select Allin Edit Mode
E
Extrudepull out new geometry
CtrlR
Loop Cutslice a new edge ring
F12
Rendertake the final image
Num0
Camera Viewlook through the lens
I
Insert Keyframefor animation
Space
Play / Pauseanimation playback
123
Vertex / Edge / Faceselect modes in Edit Mode
Z
Viewport Pie Menuswitch render previews
CtrlAltNum0
Snap Camerato current viewport angle
🐵
Before We Start — What is Blender?
A quick hello for grown-ups and little creators alike!

🧒 For the child

Blender is like a magical toy studio where you can build anything in 3D characters, buildings, spaceships, whole worlds! The stuff you see in animated films? Built in programs just like this. We're going to learn it together, step by step.

👨‍👩‍👧 For the grown-up

Blender is a free, professional-grade 3D creation suite used in film, games and animation. This workshop covers the core pipeline: interface → modelling → materials → lighting → rendering. No prior 3D experience needed by either of you!

👨‍👩‍👧
Grown-up note: Throughout this workshop, purple boxes like this one have tips just for you. Do each step together read the instructions aloud, let the child do the clicking, and jump in when they're stuck. Blender looks scary at first. That's normal. It gets easier fast!
Download Blender before you start! Go to blender.org, click the big Download button, and install it like any normal program. It's completely free no account, no payment, ever.
1
🖥️
The Blender Interface
Open Blender for the first time and learn what all the bits do!
⏱ ~15 min · 80 XP
▶ Current
🎯
Goal for this step

Open Blender, get comfortable with the interface, and be able to move the view around and select and move the default cube.

🧒
Hey, little creator! Blender looks really busy when you first open it don't panic! We're not going to use most of those buttons today. Think of it like opening a big toy box for the first time. We'll only pick out a few toys to play with!

Open Blender and dismiss the splash screen

  1. 1Open Blender from your programs list.
  2. 2A splash screen appears in the middle of the screen. Click anywhere outside it to make it disappear.
  3. 3You should now see the main Blender window with a grey cube in the centre.

What are all these bits?

  1. 1The big area in the middle the 3D Viewport. This is your 3D world. Everything you build lives here.
  2. 2Top-right panel the Outliner. A list of everything in your scene (like a contents page).
  3. 3Bottom-right panel the Properties Panel. Settings for selected objects. We'll use it a lot later.
  4. 4The bottom bar the Timeline. Used for animation. Ignore it for now!

Move around the 3D view

  1. 1Orbit (spin the view): Hold Middle Mouse Button and drag.
  2. 2Pan (slide the view): Hold Shift + MMB and drag.
  3. 3Zoom: Scroll the Mouse Wheel up and down.
⚠️
No middle mouse button? Go to Edit → Preferences → Input and tick "Emulate 3 Button Mouse". After that, hold Alt + Left Click to orbit.

Select and move the cube

  1. 1Left-click the grey cube — an orange glow appears. That means it's selected!
  2. 2Press G — the cube follows your mouse. Move it somewhere, then click to place it.
  3. 3Press R — the cube rotates. Move the mouse to spin it, click to confirm.
  4. 4Press S — the cube scales. Move mouse outward to grow, inward to shrink, click to confirm.
  5. 5If you press one by accident, press Esc or Right Click to cancel!
🕹️ Try it!

Can you make the cube as tall as the screen by pressing S then Z and moving the mouse up? That locks scaling to the Z axis only — try X and Y too!

👨‍👩‍👧
Grown-up: G, R, S are the three most important keys in all of Blender. Spend a few minutes just playing with these before moving on. "Can you make it really tiny? Can you spin it upside down?" makes it feel like a game.
🔍
What it should look likeA grey cube sits in the centre of the screen. You can orbit the view, zoom in and out, and when you press G the cube follows your mouse. The scene looks undamaged you haven't accidentally deleted anything!
⭐ Bonus challenge

Press S then Z and drag the mouse upward can you make the cube stretch as tall as the screen? Then try S then X to make it flat like a pancake. Undo with Ctrl+Z when you're done!

✏️
Fill in the Blanks
+15 XP
The big area in the middle where your 3D world lives is called the . To grab and move an object you press on the keyboard.
🧠
Knowledge Check
+15 XP
Which key do you press to rotate the selected object?
AG — that spins the object around
BS — for "spin"
CR — for "rotate"
2
🔲
Edit Mode Change the Shape
Go inside the cube and start bending it into something new!
⏱ ~20 min · 100 XP
🔒 Locked
🎯
Goal for this step

Enter Edit Mode, select vertices/edges/faces, warp the cube's shape, and use Extrude and Loop Cut.

🧒
Little creator: So far we've moved the cube around like picking up a toy. Now we're going to go inside it and actually squish and pull bits of it like clay!

Enter Edit Mode

  1. 1Make sure the cube is selected (orange glow around it).
  2. 2Press Tab the cube lights up with orange edges and dots. You're now in Edit Mode!
  3. 3Press Tab again to go back to Object Mode. Go in and out a few times to get the feel of it.

Vertices, Edges & Faces

  1. 1In Edit Mode, press 1 switches to Vertex select (the corner dots).
  2. 2Press 2 switches to Edge select (the lines between corners).
  3. 3Press 3 switches to Face select (the flat squares).
  4. 4Click on different parts in each mode to see what gets highlighted. Press A to select everything, Alt+A to deselect.

Warp the shape by moving a vertex

  1. 1Press 1 for Vertex mode, then Alt+A to deselect all.
  2. 2Click on one corner dot of the cube to select it.
  3. 3Press G and drag it somewhere the cube shape warps!
  4. 4Press Ctrl+Z to undo back to a normal cube.

Extrude — pull out a new piece

  1. 1Press 3 for Face mode.
  2. 2Click on the top face of the cube.
  3. 3Press E move the mouse upward. A new section grows out of the top!
  4. 4Click to confirm. You just made the cube taller by adding new geometry!

Loop Cut — slice the cube

  1. 1Undo back to a plain cube (Ctrl+Z as many times as needed).
  2. 2Press Ctrl+R move the mouse over the cube and a yellow line appears.
  3. 3Left-click once to confirm the cut, then immediately Right-click to snap it to the centre.
  4. 4The cube now has an extra ring of edges around its middle!
👨‍👩‍👧
Grown-up: Extrude + Loop Cut is the core modelling workflow. Once they can do both confidently, they can build almost anything. Let them mess around for a few minutes making weird shapes is the point!
🔍
What it should look likeYour cube looks different from when you started maybe taller from an extrude, or with a ridge around the middle from a Loop Cut. The orange edge lines are visible when you're in Edit Mode. You can get in and out of Edit Mode with Tab.
⭐ Bonus challenge

Use Loop Cut (Ctrl+R) three times to slice the cube into a grid. Then in Vertex mode, drag individual corners into wild shapes. Can you make something that looks like a monster's head?

True or False?
+15 XP
Pressing Tab switches between Object Mode and Edit Mode.
In Edit Mode, pressing 3 selects individual corner points (vertices).
The Extrude (E) tool pulls out brand-new geometry from a selected face.
⌨️
Shortcut Challenge
+20 XP
Fill in the missing keyboard shortcuts for the core Edit Mode tools:
Toggle Edit / Object Mode → press [] Extrude a new face → press [] Add a Loop Cut → press [Ctrl + ]
💡 Hint: Tab toggles modes, E pulls out new geometry, and Loop Cut uses Ctrl plus the same letter that starts "Ring".
🧠
Knowledge Check
+15 XP
In Edit Mode, what does pressing 1, 2, then 3 do?
AAdds 1, 2 or 3 new cubes to the scene
BSwitches between Vertex, Edge and Face select modes
CSets how many times to subdivide the cube
3
Building a Scene
Add more objects, arrange them, and start making something!
⏱ ~15 min · 90 XP
🔒 Locked
🎯
Goal for this step

Add spheres, cones and cylinders to the scene, arrange them using G/R/S, name them in the Outliner, and duplicate objects.

🧒
Little creator: Right now our scene only has one cube. Boring! Let's fill it up. By the end of this step you'll have a whole collection of shapes and maybe even the start of a tiny house or a little world!

Add new shapes

  1. 1Make sure you're in Object Mode (press Tab to come out of Edit Mode if needed).
  2. 2Press Shift+A a menu pops up.
  3. 3Hover over Mesh and click UV Sphere to add a ball.
  4. 4Try adding a Cone and a Cylinder too!
💡
Mini challenge 🏡 Build a tiny house! Use a Cube as the walls, add a Cone on top as the roof (press G then Z to move it straight up), and a flat, scaled-down cube in front as a door.

Name your objects in the Outliner

  1. 1Look at the top-right of the screen the Outliner lists all your objects.
  2. 2Double-click any name in the list to rename it. Call them "House Body", "Roof", "Door", etc.
  3. 3Press Enter to confirm each name.

Duplicate objects

  1. 1Click on any object to select it.
  2. 2Press Shift+D — a copy appears and is ready to move!
  3. 3Move it to a new spot and click to place it. Try making two houses side by side!
🔍
What it should look likeThe Outliner (top right) lists at least 3 named objects. In the 3D viewport you can see them all click on each one individually and the orange highlight switches between them. You can move, rotate and scale each one separately.
⭐ Bonus challenge

Build a tiny tree! Add a Cylinder for the trunk, then a Cone on top for the leaves. Press G → Z to slide the cone straight up until it sits on the trunk. Then duplicate the whole tree (click each part, Shift+D) and make a forest!

🔢
Put It In Order
+15 XP
Click these steps in the correct order to add a new sphere and name it:
Double-click the new object in the Outliner and rename it
Press Shift+A to open the Add menu
Hover over Mesh and click UV Sphere
✏️
Fill in the Blanks
+15 XP
The list of every object in your scene lives in the top-right panel called the . To make a copy of a selected object, press Shift + .
🧠
Knowledge Check
+15 XP
Which shortcut opens the menu for adding new shapes, lights and cameras?
AShift + A
BCtrl + Z
CTab
4
🎨
Colours & Materials
Everything is grey let's fix that!
⏱ ~15 min · 100 XP
🔒 Locked
🎯
Goal for this step

Switch to Material Preview mode and give each object in your scene a colour and material.

🧒
Little creator: This is the step where everything gets exciting we're painting our 3D world! You can make things shiny like metal, rough like stone, or glowy like a Christmas bauble.

Switch to Material Preview mode

  1. 1Look at the top-right corner of the 3D Viewport there are small sphere icons.
  2. 2Click the sphere that looks like it has a small shadow underneath it (Material Preview).
  3. 3Or press Z in the viewport to get a quick pie menu, then click Material Preview.

Add a colour to an object

  1. 1Click an object to select it (orange glow).
  2. 2In the Properties Panel (right side), click the sphere icon that's Material Properties.
  3. 3Click + New to create a new material.
  4. 4Click the white rectangle next to Base Color a colour picker opens!
  5. 5Pick any colour and see it appear on your object instantly.

Make it shiny or metallic

  1. 1Metallic slider to 1 = shiny metal. To 0 = plastic or painted.
  2. 2Roughness slider to 0 = mirror-like. To 1 = totally flat/chalky.
🕹️ Try it!

Make a gold ball: yellow colour, Metallic = 1, Roughness = 0.1. Then make a mirror cube: white, Metallic = 1, Roughness = 0. Which looks coolest?

🔍
What it should look likeEvery object in your scene is now a colour no grey ones left! In Material Preview mode the colours are visible in the viewport. Click each object and you can see its material listed in the Properties panel on the right.
⭐ Bonus challenge

Make a disco ball — add a UV Sphere, give it a bright colour, set Metallic to 1 and Roughness to 0. It should look like a perfect mirror. Now try the same with gold: yellow colour, Metallic 1, Roughness 0.15.

True or False?
+15 XP
You need to switch to Material Preview mode to see colours in the viewport.
Setting Metallic to 0 makes an object look like shiny metal.
A Roughness value of 0 makes a surface mirror-like.
✏️
Fill in the Blanks
+15 XP
To add a colour, click the sphere icon in the Properties Panel to open Properties, then click to create one.
🧠
Knowledge Check
+15 XP
To make a surface look like polished chrome metal, what slider values should you use?
AMetallic = 0, Roughness = 1
BMetallic = 1, Roughness = 0
CMetallic = 0.5, Roughness = 0.5
5
💡
Lighting Up Your Scene
Good lighting makes everything look a hundred times better!
⏱ ~10 min · 110 XP
🔒 Locked
🎯
Goal for this step

Select the light, change it to a Sun light, adjust its colour and strength, and position the camera to frame your scene.

🧒
Little creator: Imagine your scene is a stage in a theatre. Without any lights on, nobody can see anything! We're about to turn on the spotlights and you can choose what colour they are.

Select and adjust the light

  1. 1Click on the light in the scene (the small dot with a circle), or click "Light" in the Outliner.
  2. 2In the Properties Panel, click the green lightbulb icon Light Properties.
  3. 3Change Type to Sun it now lights the whole scene from one direction, like real sunlight.
  4. 4Set Strength to around 3–5.
  5. 5Click the Color swatch and try a warm orange for sunset, or a pale blue for daytime.

Position the camera

  1. 1Press Numpad 0 to look through the camera you'll see a rectangular frame.
  2. 2Press Numpad 0 again to exit camera view.
  3. 3Best trick: orbit the viewport until you find the perfect angle, then press Ctrl+Alt+Numpad 0 to snap the camera to that exact view instantly!
💡
Pro tip: Try adding a second light a dimmer one from the opposite side. Two lights means softer, more natural-looking shadows. This is how real studios light scenes!
🔍
What it should look likePress Numpad 0 to look through the camera your scene objects should be visible inside the rectangular frame. Back in the normal view, the light is casting a shadow and your objects have a lit side and a dark side.
⭐ Bonus challenge

Add a second light (Shift+A → Light → Point). Set it to a different colour try deep blue and move it to the opposite side of your scene. Notice how two lights together create softer, more interesting shadows than just one!

🔢
Put It In Order
+15 XP
Click these steps in the correct order to snap the camera to your favourite angle:
Press Ctrl+Alt+Numpad 0 to snap the camera there
Change the light type to Sun and set strength to 3-5
Orbit the viewport until you find the perfect angle
🔮
Predict What Happens
+15 XP
Scenario: You press F12 to render but the image is completely black. What is the most likely cause?
AThe objects have no materials applied
BThe render engine is set to EEVEE instead of Cycles
CThe camera is not pointing at the scene, or there is no light
🧠
Knowledge Check
+15 XP
What does Ctrl+Alt+Numpad 0 do?
ADeletes the camera from the scene
BResets the camera to the origin point
CSnaps the camera to your current viewport angle
6
🖼️
Your First Render!
Take a proper photo of your 3D world this is the big moment!
⏱ ~10 min · 130 XP
🔒 Locked
🎯
Goal for this step

Set up EEVEE, hit F12 to render your scene, and save the image as a PNG.

🧒
Little creator: This is the moment. We've built a scene, coloured it, lit it now we're going to take a proper photograph of it. Press one button and watch Blender paint the picture in front of your eyes!

Choose the render engine

  1. 1In the Properties Panel, click the camera icon at the very top Render Properties.
  2. 2Make sure Render Engine is set to EEVEE (or EEVEE Next). This is the fast one renders in seconds!

Render!

  1. 1Check: camera is pointing at your scene (Numpad 0 to peek), objects have colours, there's a light.
  2. 2Press F12.
  3. 3A new window opens and the image builds up. Watch it appear!

Save your render

  1. 1In the render window, click Image → Save As.
  2. 2Choose your Desktop, give it a name like "my-first-render", make sure format is PNG.
  3. 3Click Save As Image.
  4. 4Also save your Blender project: press Ctrl+S!
⚠️
Completely black image? Usually means the camera isn't pointing at anything, or the light is too far away. Close the render window, check both things, and try F12 again. Everyone's first render has a little problem that's normal!
👨‍👩‍👧
Grown-up: This is a big moment celebrate it! Even if the render looks simple, they built that from nothing. Set it as the desktop wallpaper, print it out, or post it somewhere. The Making Wall on JVDesignStudio is a great place to show it off!
🔍
What it should look likeA saved PNG file on your Desktop showing your 3D scene in proper rendered quality smooth lighting, real shadows, all the colours you applied. It should look noticeably better than the viewport preview.
⭐ Bonus challenge

In Render Properties → Output, change the resolution to 1920 × 1080 (full HD). Render again with F12 the image is now much bigger and sharper. Compare the two files side-by-side on your Desktop!

✏️
Fill in the Blanks
+15 XP
The fast render engine in Blender is called . To render the final image, press .
🔢
Put It In Order
+15 XP
Click these steps in the correct order to render and save your image:
Press F12 to render
Click Image → Save As and save as PNG
Check the camera is pointing at your scene (Numpad 0)
🧠
Knowledge Check
+15 XP
Which render engine is the fastest option in Blender (renders in seconds)?
AEEVEE — it uses real-time rendering
BCycles — it uses ray tracing
CWorkbench — the viewport preview engine
7
🧱
Build Your First Model — A Snowman!
Put everything together and build, colour, light and render a complete scene.
⏱ ~30 min · 160 XP
🔒 Locked
🎯
Goal for this step

Build a complete snowman from scratch body, face, hat and arms then colour, light and render it into a finished image.

🧒
Little creator: A snowman is really just simple shapes stacked up and you know all of them now! Three spheres, a cone nose, tiny sphere eyes, cylinder arms and a cylinder hat. You've got everything you need. Let's build it!

Start fresh and plan your snowman

  1. 1Select the default cube, press X → Delete to clear the scene.
  2. 2Your snowman = 3 UV Spheres (big/medium/small stacked), 1 Cone (nose), tiny spheres (eyes & buttons), 2 Cylinders (arms), 2 Cylinders (hat brim + hat top).

Build the body

  1. 1Add a UV Sphere (Shift+A → Mesh → UV Sphere). Press S to scale it up this is the bottom.
  2. 2Add a second, smaller sphere. Press G then Z to move it straight up onto the first.
  3. 3Add a third, smallest sphere move it up again for the head.

Add the face

  1. 1Add a Cone, shrink it tiny (S), rotate it on its side (R then Y or X), move it to the front of the head as a nose.
  2. 2Add a very small UV Sphere for one eye, move it into place, then Shift+D to duplicate it for the other eye.
  3. 3Duplicate small spheres a few more times and move them down the body as buttons.

Add arms and a hat

  1. 1Add a Cylinder, scale it thin (S), stretch it tall (S then Z), rotate it to angle outward as an arm, move to the side of the middle ball. Duplicate for the other arm.
  2. 2Add a short, wide Cylinder for the hat brim, sit it on top of the head. Add a taller, thinner one on top for the hat body.

Colour, light and render

  1. 1Add materials: white for the body spheres, orange for the nose, black for eyes/buttons/hat, brown for arms.
  2. 2Add a Plane (Shift+A → Mesh → Plane), scale it big as a ground, give it a white material.
  3. 3Set your light to Sun, strength 3–5. Orbit to your favourite angle, Ctrl+Alt+Numpad 0 to snap the camera there.
  4. 4Press F12 to render. Save your image!
🖼️
Proud of your snowman? Show it off on The Making Wall! We'd love to see it.
🔍
What it should look likeA recognisable snowman! Three white spheres stacked, a small orange cone for the nose, black dots for eyes and buttons, a black hat on top, and two stick-like arms. All rendered into a saved image file.
⭐ Bonus challenge

Add a scarf! Add a Torus (Shift+A → Mesh → Torus), scale it to fit around the snowman's neck, squash it flat (S → Z), and give it a bright red material. You could also add a Plane scaled big as a snowy ground white material!

True or False?
+15 XP
The snowman's body is made from three UV Spheres of different sizes stacked on top of each other.
To move the nose cone straight up, you press G then X.
You can use Shift+D to duplicate an eye sphere and make a second one.
🔢
Put It In Order
+15 XP
Click these steps in the correct order to build and render a snowman:
Add materials, set up lighting and press F12 to render
Add a cone nose, sphere eyes, cylinder arms and hat
Stack three UV Spheres (big, medium, small) for the body
🧠
Knowledge Check
+15 XP
You want to move the hat straight up without it drifting sideways. Which keys do you press?
AG then X — locks movement to the X axis
BG then Z — locks movement to the Z (up) axis
CS then Z — scales on the Z axis
8
🪄
Modifiers Work Smarter
Mirror, Array, Subdivision Surface Blender's power tools!
⏱ ~20 min · 140 XP
🔒 Locked
🎯
Goal for this step

Use the Mirror modifier to build half a shape and auto-mirror it, use Array for repeating patterns, and Subdivision Surface to smooth shapes.

🧒
Little creator: Modifiers are like magic spells you cast on an object. They change the shape — but the magic can be undone at any time! They don't permanently edit your mesh. Sneak preview: with the Mirror modifier you only have to model half of something and Blender copies the other half for you automatically!

What are modifiers?

  1. 1Select any object, then click the blue wrench icon 🔧 in the Properties Panel on the right.
  2. 2Click Add Modifier to see the full list. We'll use three: Mirror, Array, and Subdivision Surface.

Mirror Modifier — build half, get the whole thing

  1. 1Add a cube, enter Edit Mode (Tab), switch to Vertex select (1).
  2. 2Box-select and delete all vertices on one half (X → Vertices).
  3. 3Back in Object Mode, add Modifier → Generate → Mirror. The other half appears instantly!
  4. 4Go back into Edit Mode and drag vertices around watch both sides update live.
💡
Tick Clipping in the Mirror modifier settings to stop the two halves ever pulling apart in the middle. Essential for faces, vases, and anything that needs a clean centre seam.

Array Modifier — instant repeating patterns

  1. 1Add a new cube and scale it into a thin post shape.
  2. 2Add Modifier → Generate → Array.
  3. 3Change Count to 8 eight posts appear in a row. That's your fence!
  4. 4Adjust the Relative Offset X value to space them further apart or closer together.

Subdivision Surface — smooth everything out

  1. 1Select a cube and add Modifier → Generate → Subdivision Surface.
  2. 2Increase Levels Viewport from 1 to 2 the cube becomes a smooth rounded ball!
  3. 3Right-click the object in the viewport → Shade Smooth for an even cleaner look.
⚠️
Levels 5 or 6 can really slow your computer down. Stick to 1–3 while you're working you can always increase it for the final render.
👨‍👩‍👧
Grown-up: Modifiers are "non-destructive" nothing is permanent until you click Apply (the ▼ dropdown on the modifier). Encourage them to experiment freely. The Mirror modifier's "aha!" moment where they move one vertex and the mirror updates is genuinely impressive every time.
🔍
What it should look likeYou should have at least one object with a modifier in the Properties panel wrench tab. The Mirror modifier shows both halves live as you edit. The Array posts are evenly spaced in a row. The Subdivided cube looks round and smooth, not boxy.
⭐ Bonus challenge

Stack Array + Mirror on the same object Array it 4 times along X, then Mirror it on Y. You get an instant 4×2 grid of copies! Try this with a fence post shape to make a fence that goes in both directions at once.

✏️
Fill in the Blanks
+15 XP
The modifier lets you model half a shape and auto-copies the other half. The modifier creates repeating copies in a row.
🔮
Predict What Happens
+15 XP
Scenario: You add a Subdivision Surface modifier to a cube and set Levels Viewport to 2. What does the cube look like now?
AThe cube stays exactly the same shape
BThe cube becomes a smooth, rounded ball shape
CThe cube splits into eight smaller cubes
🧠
Knowledge Check
+15 XP
What does the Clipping option do inside the Mirror modifier?
AIt clips off the edges of the object to make it smoother
BIt copies the object to the clipboard
CIt stops the two mirrored halves from pulling apart in the middle
9
🎬
Bring It to Life Simple Animation
Make things move, spin and come alive with keyframes!
⏱ ~20 min · 150 XP
🔒 Locked
🎯
Goal for this step

Set keyframes at frame 1 and frame 60 to animate an object moving across the scene, then animate a 360° spin.

🧒
Little creator: Animation is like making a flip-book lots of pictures shown quickly one after another. In Blender, each picture is called a frame. You just need to tell Blender "at frame 1, the object is HERE" and "at frame 60, it's THERE" — and Blender smoothly draws all the in-between pictures for you!

Understand the timeline

  1. 1Look at the bottom of the screen that's the Timeline.
  2. 2The blue vertical line is the playhead the frame you're currently looking at.
  3. 3Blender plays at 24 frames per second by default. 48 frames = 2 seconds of animation.

Set your first keyframe

  1. 1Select any object and make sure the playhead is on frame 1.
  2. 2Hover over the 3D Viewport and press I.
  3. 3Click Location a small yellow diamond appears on the timeline. That's your first keyframe!

Jump forward and set a second keyframe

  1. 1Click on frame 60 in the timeline to move the playhead there.
  2. 2Move your object to a new position with G.
  3. 3Press ILocation again to record the new position.
  4. 4Drag the playhead between frames 1 and 60 your object glides between the two spots!

Press play!

  1. 1Move the playhead back to frame 1.
  2. 2Press Spacebar watch your object animate!
  3. 3Press Spacebar again to stop.

Animate a spin

  1. 1Go to frame 1, press IRotation.
  2. 2Jump to frame 60, press R then Z then type 360 and press Enter one full spin!
  3. 3Press IRotation to save it, then Spacebar to play. It spins!
💡
Set the timeline End frame to 60 (same as your last keyframe) so the animation loops cleanly with no awkward pause at the end.
👨‍👩‍👧
Grown-up: If the spin looks like it hesitates at the start and end, that's Blender's default "ease in/out" smoothing. For a perfectly constant spin (like a fan), you'd open the Graph Editor and set interpolation to "Linear" — a great extension activity if they want to go further!
🔍
What it should look likeWhen you drag the playhead in the Timeline between frames 1 and 60, your object moves smoothly from its start position to its end position. Pressing Spacebar plays the animation on a loop. Yellow diamonds are visible on the Timeline where your keyframes are.
⭐ Bonus challenge

Animate both position and rotation at the same time! At frame 1, insert a keyframe for Location & Rotation. At frame 60, move the object AND rotate it 360°, then insert another. The result? A bouncing, spinning object. Real cartoon physics!

⌨️
Shortcut Challenge
+20 XP
Fill in the missing keyboard shortcuts for the animation workflow:
Insert a keyframe → press [] Play / pause animation → press [] Rotate on Z axis by 360° → press R → Z → type []
💡 Hint: I stands for "Insert keyframe", Space toggles playback, and you type the exact degree number.
True or False?
+15 XP
A keyframe records the position, rotation or scale of an object at a specific frame.
Blender plays animations at 60 frames per second by default.
You need at least two keyframes to create an animation.
🧠
Knowledge Check
+15 XP
You set a Location keyframe at frame 1 and another at frame 60 with the object in a different spot. What does Blender do for frames 2–59?
ANothing — the object teleports instantly at frame 60
BSmoothly moves the object between the two positions automatically
CAsks you to manually position the object for every single frame
🎉 🐵 🏆 🎬 🪄
You're a 3D Artist!

You've gone through the entire 3D pipeline interface, modelling, materials, lighting, rendering, modifiers and animation. That's the full skill set. Incredible work!

🏅 Badges earned:
🖼️ Share on The Making Wall 🔧 More Workshops
⭐ View My Progress & Certificates

This workshop was free and took many hours to build. If it helped you learn something new, consider supporting the project.

☕ Support on Ko-fi