Money Factory!
Tycoon Game
Build a Roblox Tycoon with a dropper that earns cash, a collector, buy pads to unlock upgrades and a GUI that shows your money then watch the coins roll in!
Build a Roblox Tycoon with a dropper that earns cash, a collector, buy pads to unlock upgrades and a GUI that shows your money then watch the coins roll in!
Create a flat plot of land where the factory will be built.
60, 1, 60, position 0, 0, 0. BrickColor: Medium stone grey. This is the factory floor.60, 8, 1 for front/back, 1, 8, 60 for sides). BrickColor: Dark grey. Position them so they form a box around the floor.Create a dropper โ a box that spits out a new part every 2 seconds that falls down.
4, 4, 4. Place it near one corner of your plot, raised up at Y=8. BrickColor: Bright blue. Name it Dropper.Debris:AddItem cleans them up automatically so your game doesn't fill up with bricks!The dropper uses a true do loop to keep spawning bricks every seconds. The :AddItem function automatically deletes each brick after 10 seconds.
Instance.new("Part") creates a brand new part in Lua.game.Debris:AddItem(brick, 10) do?Add a collector below the dropper. When a brick lands on it, it vanishes and you earn $10.
leaderstats folder is special โ Roblox automatically shows its contents as a leaderboard in the top-right corner of the game!6, 1, 6. BrickColor: Bright green. Name it Collector. Set Anchored = true.Create a buy pad walk onto it with enough cash and something unlocks!
6, 0.5, 6. BrickColor: Bright red. Material: Neon. Name it BuyPad. Anchored = true. Place it somewhere in your plot.6, 3, 0.2) this will show the price. Name it PriceSign.price = 50 to any amount. When you walk on it with enough cash, the pad turns green. Later you can make it spawn a new dropper or upgrade!Click each step in the correct order to build a working buy pad:
When the buy pad is purchased, a second dropper appears that drops bricks faster!
4, 4, 4, BrickColor Bright red) somewhere in your plot. Anchor it. Name it Dropper2. In Properties, set Transparency to 1 so it's invisible at the start.task.wait(2) to task.wait(1) for double speed. Also start the script with:print("Purchased!") add: workspace.Dropper2.UnlockEvent:Fire().Add a big on-screen cash counter so players always know how rich they are.
๐ฐ $0, TextSize to 28, TextColor3 to yellow, Font to GothamBold.{0.02, 0}, {0.05, 0} (top-left corner) and Size to {0.2, 0}, {0.06, 0}.1 so there's no background box.To show text on screen, we add a inside StarterGui. The cash label uses a to update itself, because GUI code runs on the side.
Add a floating BillboardGui label above each buy pad so players know the cost.
{0, 200}, {0, 50} and StudsOffset to 0, 4, 0 (floats 4 studs above the pad).๐ $50. Set TextScaled to true. Set BackgroundTransparency to 1. Set TextColor3 to white. Set Font to GothamBold.{1,0},{1,0} (fill the whole BillboardGui)."โ
Bought!" so players know they've already bought it.Add decorative parts to make your tycoon look amazing conveyor belts, pipes, lights!
Make the player's cash save permanently so they keep their money next time they play!
Data is loaded when the player joins using and saved when the player leaves using . Each player is identified by their unique .
Final test, save and publish your tycoon to Roblox!
Put the final testing and publishing steps in the right order: