player.gd
1extends CharacterBody2D
2
3# Player movement constants
4const SPEED = 200.0
5const JUMP_VELOCITY = -450.0
6
7func _physics_process(delta):
8    if not is_on_floor():
9        velocity.y += gravity * delta
10
11    if Input.is_action_just_pressed("ui_accept"):
12        if is_on_floor():
13            velocity.y = JUMP_VELOCITY
14
15    move_and_slide()
โœฆ Tutorial Series ยท GDScript ยท Godot 4

How To Godot
Build Your First Platformer

A step-by-step beginner tutorial series for building a complete 2D platformer using Godot 4 and GDScript. No game dev experience needed.

๐ŸŽฎ Beginner Friendly ๐Ÿ“ฆ 8 Modules โฑ 5+ Hours โš™๏ธ Godot 4.3
EngineGodot 4.3
LanguageGDScript
Modules8 + Bonus
Duration5+ hrs
LevelBeginner
PriceFree PDF

What you'll build & learn ๐Ÿ› ๏ธ

By the end of this series you'll have a fully playable 2D platformer game โ€” and the skills to keep building from there.

โš™๏ธ
Godot Basics
Master Nodes, Scenes, Signals, and the Editor interface. Understand how Godot projects are structured.
๐Ÿƒ
Player Control
Implement responsive running, jumping, and gravity using CharacterBody2D and GDScript physics.
๐Ÿ—บ๏ธ
Level Design
Build interactive levels with TileMaps, TileSets, and parallax scrolling backgrounds.
๐Ÿ‘พ
Enemies & Hazards
Simple patrolling enemy AI, collision detection, player death and respawn logic.
๐ŸŽฎ
UI & Game State
Coin collectibles, a HUD score counter, game over screens, and managing game state with signals.
๐Ÿš€
Export & Ship
Sound effects, music, a main menu, and exporting your finished game for PC and web.

8 Modules + Bonus ๐Ÿ“‹

Everything covered in order โ€” follow along from zero to a finished, exportable game.

01
Module 01 ยท Setup
Setting Up Your Project
Install Godot 4, understand the editor interface, configure project settings, and organise your asset folders.
Godot 4.3Project SetupEditor Tour
02
Module 02 ยท Player
The Player: CharacterBody2D
Create the player scene, set up CollisionShape2D, and write your first GDScript โ€” basic structure and properties.
CharacterBody2DGDScriptCollision
03
Module 03 ยท Physics
Movement & Jumping Physics
Implement responsive left/right movement, jump velocity, gravity, and the move_and_slide() loop.
PhysicsGravitymove_and_slide()
04
Module 04 ยท Levels
Creating Interactive Terrain (TileMaps)
Build your levels using TileSets and TileMaps, add collision layers, and design your first playable stage.
TileMapTileSetLevel Design
05
Module 05 ยท Enemies
Enemies & Hazards
Simple patrolling enemy AI using RayCast2D, player death via Area2D overlap, and respawn checkpoints.
Enemy AIArea2DRespawn
06
Module 06 ยท UI
Collectibles & UI (HUD)
Coin collectibles with Area2D, a score counter HUD using Labels, and managing game state with Autoloads.
HUDSignalsAutoload
07
Module 07 ยท Polish
Finishing Touches
Add sound effects with AudioStreamPlayer, background music, and build a simple main menu scene with buttons.
AudioMain MenuScene Switching
08
Module 08 ยท Ship It
Exporting Your Game
Configure export templates, build for PC (Windows/Mac/Linux) and HTML5 web, and prepare for itch.io upload.
ExportHTML5itch.io
โœฆ
Bonus Module ยท Visual FX
Particle Effects
Create beautiful dust trails for landing jumps and sparking collision effects using GPUParticles2D.
GPUParticles2DVisual FXPolish

GDScript in action ๐Ÿ’ป

Everything is taught in GDScript โ€” Godot's beginner-friendly Python-like language. Here's a taste of what you'll write.

Jump Logic GDScript
if Input.is_action_just_pressed("ui_accept"):
    if is_on_floor():
        velocity.y = JUMP_VELOCITY

# Apply gravity when airborne
if not is_on_floor():
    velocity.y += gravity * delta
Coin Pickup GDScript
func _on_body_entered(body):
    if body.is_in_group("player"):
        GameState.score += 1
        emit_signal("coin_collected")
        queue_free()
Enemy Patrol AI GDScript
func _physics_process(delta):
    if direction == 1 and $RightWall.is_colliding():
        direction = -1
    elif direction == -1 and $LeftWall.is_colliding():
        direction = 1
Scene Transition GDScript
func _on_goal_reached():
    # Load the next level
    GameState.save_score()
    get_tree().change_scene_to_file(
        "res://scenes/level_2.tscn"
    )
๐Ÿ“„ Free PDF ยท Godot 4.3

Ready to build your first game?

The full tutorial PDF covers all 8 modules plus the bonus chapter โ€” step by step, with code examples throughout. Download it free and go at your own pace.

๐Ÿ“„ Download the Full Tutorial PDF
Free ยท Godot 4.3 ยท GDScript ยท Updated November 2025

What's been added ๐Ÿ“

The tutorial is kept up to date with the latest Godot releases and community feedback.

๐Ÿ”ญ Coming Next
In Progress
Module 9: Animated Sprites & Character States
Working on a new module covering AnimationPlayer, state machines for player animations (idle, run, jump, fall), and blending transitions cleanly.
โœ… Updated
November 10, 2025
Full Godot 4.3 Compatibility Check
Every module has been reviewed and updated for Godot 4.3 stable โ€” including new editor UI changes, updated TileMap workflow, and revised export templates.
โœจ Bonus Added
October 1, 2025
Bonus Chapter: Particle Effects
Added the bonus particle effects module โ€” covering GPUParticles2D for dust trails on landing, sparkle effects for coin pickups, and screen shake on enemy collision.

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