Somewhere New
Episode 8: A Brand-New Area
This is the big one. You stop editing an existing map and build a small new location of your own, from a blank map, then connect it to the world so you can walk there.
This is the big one. You stop editing an existing map and build a small new location of your own, from a blank map, then connect it to the world so you can walk there.
Decide what your new area is and what it is for.
Create a blank map file with the right layers and tileset.
Turn the blank map into somewhere worth visiting.
Add your new area to the game's list of locations.
{
"Format": "2.9.0",
"Changes": [
{
"Action": "EditData",
"Target": "Data/Locations",
"Entries": {
"YourName_SecretGarden": {
"DisplayName": "Secret Garden",
"CreateOnLoad": { "MapPath": "Maps/YourName_SecretGarden" },
"DefaultArrivalTile": { "X": 3, "Y": 3 }
}
}
}
]
}
Load your map and add the doorway that reaches it.
{
"Format": "2.9.0",
"LogName": "My First Farm",
"Changes": [
{ "Action": "Load", "Target": "Maps/Farm",
"FromFile": "assets/maps/Farm.tmx" },
{ "Action": "Load", "Target": "Maps/YourName_SecretGarden",
"FromFile": "assets/maps/SecretGarden.tmx" },
{ "Action": "EditMap", "Target": "Maps/Farm",
"AddWarps": [ "8 4 YourName_SecretGarden 3 3" ] }
]
}
Complete the journey and polish.
Build your own tileset
Use Pixel Studio to draw unique tiles for your new area, so it looks like nowhere else in the game.
Keep the Stardew cheat sheet handy
New map settings, the warp pair and the Load changes for extra maps, all on one page.
Add two-way warps between farm and new areaPick the idea and purpose of the new placeAdd a Load change and test the journeyCreate a new blank map in TiledPaint ground, features and rules