๐ Fantasy Card Game
Call of the Cards
Two rivals. One crown. Recruit your companions, seize powerful artifacts, and complete quests before your opponent claims the throne. The first to 5 Victory Points wins.
๐ Fantasy Card Game
Two rivals. One crown. Recruit your companions, seize powerful artifacts, and complete quests before your opponent claims the throne. The first to 5 Victory Points wins.
Call of the Cards is a head-to-head competitive card game. Both players share a central Quest board whoever completes quests fastest and manages their gold wisest will claim 5 Victory Points and win.
On your turn, you spend Gold Cards from your hand to recruit Companions or acquire Artifacts. Spent Gold is discarded - draw carefully and spend wisely. Draw 1 at the start of each turn (2 with Amulet of Renewal).
Three Quests are always available in the centre. When you have enough combined Power from your Companions (plus Ring/Healer bonuses), you can complete a Quest to earn Victory Points.
Permanent Artifacts stay in play and give ongoing advantages. v1.2: Shadow Thief now forces a discard - there is real interaction.
Be the first player to accumulate 5 Victory Points by completing Quests. Assassin's Bounty is now 2 VP - mid-game quests matter.
Four card types make up the game each plays a distinct role in your path to the crown.
The full playtest rulebook is ready grab it, print it, gather a rival, and start building your party. We want your feedback to make the next version even better.
๐ฅ Download the Full Playtest RulesFollow the evolution of Call of the Cards from initial prototype to the current playtest build.